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Thread Statistics | Show CCP posts - 1 post(s) |
Viktor Fyretracker
Caldari Caldari Provisions
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Posted - 2008.05.06 05:03:00 -
[1]
Originally by: Hanneshannes
Originally by: Istvaan Shogaatsu Cruiser: 400-800 Battlecruiser: 1000-2000 Battleship: 5000-7000 Dread/Carrier: 20,000+ Mom/Titan: Pick the population of your favorite large city, insert here.
How huge are these ships supposed to be
Where do 1000-2000 ppl fit on a drake, it seems to be rather flat but no idea how big it is supposed to be.
Is it somewhat accurate if I assume that a destroyer has the size of a nuclear submarine and similar crew size?
Also, 20000 ppl in a single carrier?
I can imagine what crew would be used for but an aircraft carrier has what, 2000-4000 crew these days?
All comes down to eh, how big are these ships in comparison?
http://en.wikipedia.org/wiki/Iowa_class_battleship this is a real world battleship, now when you think how big a drake must be. 1000 isnt a bad crew size.
and a previous post is right a good scale idea is that a frigate class ship is around the size of a 747 airliner.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.05.31 01:22:00 -
[2]
i like to think our ships have escape pods just like those seen in things like startrek. however they are too small to be tracked as such we never see them. when a ship blows up the pods have a single use warp surge engine that shoots em to the nearest stargate and they are transported back to a station.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.02 02:36:00 -
[3]
well in game ships die much faster then they might in lore simply because we do not have locational damage. with locational damage we could for example shoot the weapons and engines out on a ship and move on leaving the pilot to eject or wait for a logistics ship with some kinda repair system. which im sure in lore could work out fine, a crippled battleship waiting on a space tug to tractor it to the nearest drydock because blowing up the ship just means a cloned pod pilot or command crew boarding another ship and coming back right away and really ****ed off.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.04 05:45:00 -
[4]
we do extremely well in EVE crew wise, a Battleship several KM in length has a similar crew scale to that of a real world Nimitz class carrier that is smaller then an EVE cruiser.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.05 05:17:00 -
[5]
Security teams would be very important in lore imo, while in game popping a ship is the only option i could seriously see if a ship had a highly important cargo that one would aim to disable the ship and then board it. and im sure the EVE Verse' has special boarding ships that can clamp onto hulls and cut right through and then fill the area with spec ops or lots of marines.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.06 01:19:00 -
[6]
picture a missle launcher like the Torpedo room on a nuclear submarine. that said the light missle and assault are probally fully automatic. especially LMLs since pod frigates have no crew, while a Raven has a full crew in which a good number probally manage loading and movement of the torpedos.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.06 02:46:00 -
[7]
the seperate holes arent totally far off, that would be the exchangeable rack just like the US army MLRS system. the missle crews would monitor the swapping of these racks to insure they align properly to prevent misfires or stuck warheads.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.17 07:12:00 -
[8]
another interesting ship size thing. a raven for how massive it is, has only 1/3 the mass of the Empire State Building.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.20 04:14:00 -
[9]
id imagine a ship in port might keep a small crew to maintain the core systems. i like to however think that PF and Gameplay can remain seperate to an extent. where by in game we swap ships in a few minutes(the Scotty delay and moving modules), in the PF prepping a ship for combat bigger then a destroyer could take a few hours up to maybe a day or more for a capitol. i mean 6000 Torpedos couldnt be loaded in 2 seconds it would probally be a several hours thing safely stowing them into the ship's Magazine. i mean we have lots of automation but if im fighting angels, and packing a full load in my raven you can bet i and the station master want 6k nuclear warheads in the 600kt range handled with care.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.26 04:50:00 -
[10]
i take it the 150+ crew of a badger race forklifts around the cargo bay most of the time.....
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.27 04:55:00 -
[11]
Frigates are a pod and a bunch if wires. but pretty much anything bigger has a crew and that is absolute.
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